Apr 21, 2016

Otherworld and Aftermath Progress Updates (And a general update)

Okay! Fantastic news, everybody! I've made progress in both Otherworld and Aftermath: Gears of Hope!

Aftermath: Gears of Hope:

PROGRESS:
Finished up more area design
Added a build, version and update number (thanks, Vlue!)
Began adding shops
Began adding music
Began adding more students
Added some basic custom move routes
Began adding functionality to the in-game internet
Began adding charge-up stations
Updated the tilesets for better environments
Added an actual function to the school exterior
Gave up on the "choose your gender" thing - the protagonist is now gender-neutral
Custom pause menu (thanks, Shiggy!)
Custom startup menu
Opening sequence
Custom windowskin (thanks, Raymi!)

SETBACKS:
Still no funny remarks from students if you share their name
Quests have been completely removed and will be replaced at some point
Student groups don't move together
Standing on walls is a thing under certain circumstances
Several areas of the game have yet to be functional or even exist
I can't figure out how to make the security cameras work

YET TO BE IMPLEMENTED:
Teachers
More students
Clubs
Shop functionality
More on-campus housing
Most internet functions
Security camera functionality
Quests
Friendship
Reputation
Suspicion
Actual dialogue
Better move routes
Books/journals/etc.
Card functionality
More music
Better school uniforms
Minigames
Robotic actions
Student functionality
Class functionality
Contact with the other robohumans
Information functionality
Information in general
Journal system
Better protagonist sprite
Pets
Pet functionality
Anti-lag script
Character busts

So, all-in-all, my progress is minor, but it's more than I originally had, which was almost nothing. Yay me?

Otherworld:

PROGRESS:
Fixed the game-breaking glitch
Added a new area
Added more antagonists
Redid some rather terrible dialogue
Added new items and armours
Redid some areas
Custom windowskin (thanks, Raymi!)

SETBACKS:
Every time I try to work on the game, something happens that prevents me from doing so

YET TO BE IMPLEMENTED:
More areas
More antagonists
More items and armours
More weapons (probably)
A boss battle that poses some sort of difficulty
Puzzles
More mazes
Most of the game, in general

Again, no actual substantial progress, but I'm getting there. I'm going at a snail's pace, but I'm getting there.

GENERAL UPDATE
All of my "wave one" games will have basic VX Ace chibi sprites, except for Nightwatch Nightmares: Act 1 and Aftermath: Gears of Hope. After that, most of my games will feature MACK sprites. If you have any ideas on how to help with anything in the "YET TO BE IMPLEMENTED" sections, let me know! There are a few things I won't accept help on, but those are few and far between.

Apr 6, 2016

Updates!

I've come bearing updates for the games!
Nightwatch Nightmares: Act 1
This game has the most progress. I even have the official sprites for the staff done!
Official staff sprites. Dudes, don't use these. There's a reason the background is stripy. If I wanted them to be used, it'd be a plain background, if there were a background at all. ^_^
I need to get the fifty bazillion other non-staff NPCs sprited, but at least these are done, right?
As an explanation, since not all of these are original NN characters FROM the fic, Casandra, Rick, Reyna and Sophie are the waitresses/waiters at the place. People who know FNAF know about Jeremy and Fritz and people who know Purple Spring Foxy's universe know about Jeffery and Jonas. Mr. Peterson is a bit more obscure, but he's the CEO of Fazbear Entertainment. His surname was only ever confirmed as Peterson in the FNAF 3/2013 storyline.

As for actual game progress, I'm redoing a lot of it (and fixing a typo I keep forgetting to fix). Originally, you'd have to last 6 minutes without dying, then find something to end the night. In this newer version, you need to complete story-based actions (and still survive). The nights will no-longer have a time limit - it's all up to you. Don't worry, it won't be like in Siren, where if you don't do one thing or you do it out of order, you can't complete the game. It's not even going to be a lot per night. It's going to be a few simple things while dodging deadly animatronics, Balloon Boy and... Spoilers, sweetie...

Aftermath: Gears of Hope
This game has received almost as much progress as Nightwatch Nightmares: Act 1. However, due to my new use of MACK sprites, it will go through some serious re-spriting, which will slow my progress for a few days. However, I have several things done! I need to make some stuff work, implement many more things, get some music for the game, etc., etc., etc.

Otherworld
This game is currently on stand-by, due to a game-breaking bug that I can't seem to pinpoint. However, it will soon be being worked on, again.

Candy Crusade Chronicles 1
This game is undergoing the story and planning stage of development and, therefore, isn't even an RPG Maker project, at the moment.

Unnamed Devil May Cry Fangame
This game is undergoing the story and planning stage of development and, therefore, isn't even an RPG Maker project, at the moment.

Unnamed Castlevania Fangame
This game is undergoing the story and planning stage of development and, therefore, isn't even an RPG Maker project, at the moment.

Yes, two more games are in development! However, those last three are unlikely to get much progress any time soon. Story and planning often takes a long time. Best advice I can give, right now, is to be patient. Games are coming. Not now, but soon.